"World Download / About / Credits (Terraria 1.3.5.3)World Download / About / Credits (Terraria 1.3.5.3) Music Song 2: Terraria Calamity Mod - The Filthy Mind Remix (Theme of The Hive Mind) - RednasVGMĬoley: Convinced me to continue this project.īoltster: Introduced the potential of flame traps.īackground Image Base: Drazelic Opslaan Annuleren Music Song 1: Terraria Calamity Mod Music - Open Frenzy - Theme of Ravager A "Final Build" would be way more user friendly and possibly decorated. This can be made into the machine by teleporting the player to all existing target dummies before sending you to the pedestal. So using ghosts for analog timers ensures that entity already exists to the cap. Because there are so many entities and projectiles, normal timers actually do not work in late stages of this farm. Know, If you wish to use this, you will have to mine & place the three target dummies around the arena. If this is the case, try turning backgrounds off, change lighting to white (or retro), Quality to low. Pleas note that it may lag for lesser beefy PC users. Here is the world download if you wish to try this. Bloopers: At 0:10 I made a mistake and said TF2. In the end Geyser traps had the same damage and had was better suited for the job. The first evolution's of the build consisted of a flame trap algorithm that shot on Iframe timed intervals. My biggest issue was using traps and running into a projectile limit. Being that Terraria has projectile limits and caps for most of it's components, Traps are the same story. This can very easily be turned into a farm with conveyors. Simply run this before you go to bed or work and come back to a completed event! Also note this was a concept build. Being that it's mostly trap based, It takes around 6 hours to complete. So unlike many of the semi-AFK farms, This requires NO user interaction Minus to start the event. Cannons and Bunny Cannons deal no damage to event enemies.Event enemies take no damage from lava.Event enemies are not affected by Teleporters.This includes the recently patched enemy Hoik exploits. Blocks cannot be used to completely prevent event enemies from advancing.The Creative Shock debuff prevents placing or mining blocks.Here is a list of anti-cheesing mechanics. These all had to be added into consideration and avoided in the making of this. Allot of the DD2 Crossover Event's mechanics are designed to be "Cheat Proof" and have mechanics built in that prevent cheesing the event. Hello! This was a very complex build that took me some time to complete. World Download / About / Credits (Terraria 1.3.5.3)
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